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Instant Activities for PE: 6 Fun Ways to Get Students Moving the Minute They Walk In

Aug 1, 2022
6 min read

Updated: Oct 26

As a PE teacher, you're always looking for new ways to start class. The first 5 to 10 minutes of a lesson may be the most important part of class, and they can make or break the whole lesson. Starting with a fun, dynamic warm-up grabs students' attention and keeps them focused for the rest of the lesson.


PE instant activities to start class


Quick Answer: PE instant activities are quick, low-prep activities students start the minute they walk into the gym, so no class time is wasted. This post shares 6 favorites: Crazy 8's, Touch the 4 Walls, Meet Ya Later, Four Corner Fitness, Sports Mania, and the Three Ring Circuit.


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PE Instant Activities: Great Lesson Starters


One way to start your lesson with a bang is with PE instant activities. These quick, fun activities take very little prep and very little teacher direction once students start moving. Instant activities get students active the minute they arrive, so you make the most of your class time. They can also make a big difference in student buy-in and engagement all year long, and they're a key part of good PE classroom management.



Instant activities are also perfect when classes arrive at different times. Students who get there first stay active while they wait for everyone else. Instant activities really do energize kids at the start of a lesson and set them up for a great class.


An instant activity got my students moving the minute they walked in.


Getting students moving right away also helps them work toward SHAPE America's Standard 1: Develops a variety of motor skills.*


SHAPE America Standard 1 visual for instant activities

*National Physical Education Standards are used under license from SHAPE America. © 2024, SHAPE America, https://www.shapeamerica.org/. All rights reserved.




Here are 6 of my favorite PE instant activities:



Instant Activity #1: Crazy 8's


Overview

As students enter, they travel in a figure 8 pattern around 4 cones in the playing area, using the locomotor movement you choose.


Instructions

  • Start Moving: As students walk in, they start traveling in a figure 8 pattern around 4 cones set in the corners of the playing area.

  • Cross Diagonally: Students travel diagonally to the opposite corner, go around that cone, cross along the end line, and go around the next corner cone.

  • Cross Again: They travel diagonally to the other opposite corner, go around the cone, cross along that end line, and go around the last corner cone.

  • Repeat: Students keep repeating the figure 8 while you change the locomotor movement every so often.

  • Take Turns: If the line gets long enough that students meet in the middle, they take turns crossing safely.

Crazy 8's instant activity


Instant Activity #2: Touch the 4 Walls


Overview

Students take turns carrying an item around the playing area, touching all 4 walls along the way.


Instructions

  • Spread Out: As students enter, they spread out in open space.

  • Hand Out Items: Toss a few Gator Skin balls and bean bags to some students sitting inside the gym lines.

  • Go: When the music starts (or on your signal), students with a ball or bean bag jog around the outside of the gym, touching all 4 walls as they pass.

  • Hand Off: After touching all 4 walls, the runner hands the item to a classmate in the middle. Students in the middle sit or do a fitness exercise while they wait.

  • Keep It Going: The new runner does the 4 wall loop while the first runner rests or exercises in the middle. Keep going until the music stops.

Touch the 4 Walls instant activity


Instant Activity #3: Meet Ya Later


Overview

Partners take turns power walking and jogging on the inside and outside lines of the gym, meeting up as they go.


Instructions

  • Meet Up: Partners start together at a poly spot, which is their meeting spot.

  • Inside Partner: One partner power walks clockwise on the inside line.

  • Outside Partner: The other partner jogs counterclockwise on the outside line.

  • High Five: When partners get back to their meeting spot, they high five and switch lines.

  • Switch It Up: Every 1 or 2 minutes, change the locomotor movement for each line.


Meet Ya Later instant activity


Instant Activity #4: Four Corner Fitness


Overview

Students travel from corner to corner using a locomotor movement and stop at each corner to do an exercise.


Instructions

  • Start Moving: As students enter, they begin the first locomotor movement to the first corner.

  • Exercise: At each corner, students read a list of 2 or 3 exercises and do one for 5 to 20 reps (or 30 seconds).

  • Move On: After the exercise, students read the locomotor sign and use that movement to travel to the next corner.

  • Example Exercises: push-ups, curl-ups, wall sits, squats, lunges, flexed arm hang, wall push-ups, power jumps, plank holds, V-sits, crab push-ups, and crunches. My Four Corner Fitness Bundle has signs ready to go.



Four Corner Fitness instant activity



Instant Activity #5: Sports Mania


Overview

This one takes more equipment, but it's a lot of fun! Students pick up a piece of sports equipment in one corner and travel with it to the next corner, where they trade it for another piece of equipment.


Instructions

  • Grab and Go: As students enter, they go to the closest corner and pick a piece of equipment to take to the next corner.

  • Change the Movement: You can choose different locomotor movements for students to use as they travel.

  • Move the Equipment: Students move each piece of equipment to the next corner in a different way:

Ways to Move the Equipment: Dribble basketballs, dribble soccer balls, balance bean bags on your head, stickhandle a ball with a hockey stick, bounce a tennis ball on a paddle, juggle 2 scarves, volley beach balls or balloons, or carry footballs.

  • Keep It Going: Students continue for a set amount of time.

Sports Mania instant activity

Instant Activity #6: Three Ring Circuit


Overview

Students rotate through 3 rings: 1. locomotor movements around the outside of the gym, 2. riding scooter boards just inside that, and 3. manipulative skills like jump rope or hula hoops in the middle.


Instructions

  • Split Into Groups: As students walk in, split them into 3 equal groups and send each group to a different ring.

  • Move on the Music: When the music starts, students do the action for their ring:

The 3 Rings: 1. Travel counterclockwise around the outside of the gym with a locomotor movement you choose (like skipping). 2. Ride scooter boards clockwise just inside the outer ring. 3. Jump rope or twirl a hula hoop in the middle of the gym.

  • Rotate: Every 2 to 3 minutes, rotate groups from the outside ring in toward the middle.




Final Thoughts

Students love to be active the minute they walk into PE. These 6 instant activities get them moving in a fun, exciting way, and you can adjust each one for large or small classes. Try a new one each week to keep students excited about PE!


Pair them with clear PE expectations and your classes will start smoothly every day. If you want 25 ready-to-go ideas, my PE Warm-Ups: 25 Instant Activities set has you set for the year, and my Back to School in PE post has more first day ideas.


What are your favorite instant activities? Share them in the comments below! And be sure to subscribe to my blog for more PE ideas and tips. Thanks for reading!



Need Resources?

Speaking of instant activities, do you need a fun fitness BLAST to get your students moving the minute they walk through the door?

FREE PE Fitness BLAST 10 Workout Set

Fill in the form to download a FREE PE Fitness BLAST: 10 Workout Set, with 10 workout visuals from my Fitness Blast packs. It's a PDF digital download you can print, laminate, and use for years!



If you're looking for GREAT fitness Quick Movers to use at the beginning, middle, or end of class, check out my PE Quick Mover Super Bundle: Fitness, Instant Activities, Relays, and Tag Games.


PE Quick Mover Super Bundle


This super bundle includes 100 Quick Movers that energize PE lessons. They work for any grade level, with 25 activities in each of these sets: 1. PE Fitness Fun, 2. PE Instant Activities, 3. PE Radical Relays, and 4. PE Tag Games. Students get their heart rates up and won't even notice they're getting a great workout because they're having so much fun! You can also get the Radical Relays set on its own, and my tag games post has more ideas.



Cap'n Pete's send-off signature


About Pete Charrette

Pete Charrette is a National Board Certified physical education teacher and former Georgia PE Teacher of the Year with more than 30 years of experience teaching elementary PE. He is the creator of Cap'n Pete's Power PE and has developed more than 1,000 PE and health resources used by teachers around the world. Pete loves helping PE teachers build programs their students enjoy.

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