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Looking for a Halloween PE activity that gets everyone moving and working together? This Concentration-style memory game turns a classic card-matching game into an active team challenge. Small groups take turns traveling to the cards, flipping one over, and racing to find matching pairs.

 

The cards are placed face down under cones, poly spots, or flipped Frisbees around the playing area. One student at a time travels out using a teacher-directed locomotor movement, checks a card, and reports back to the team. The group that finds the most matches in the time allowed wins.

 

What’s Included

  • 28 matching pairs of Halloween memory cards (56 cards), printed 4 to a page

  • Bonus full-page version of all 56 cards for younger students, larger spaces, open-floor play, or wall display

  • One-page activity plan with setup, equipment, step-by-step directions, modifications, and a game diagram

  • Introduction and setup pages

  • PDF plus JPG files (79 pages total)

 

The 28 Card Pairs

Girl Zombie, Boy Zombie, Flying Witch, Frankenstein on a Trike, Green Frankenstein, Mummy Head, Blue Ghoul, Green Witch, Troll Treater, Blue Bat, Red Devil, Jack O Lantern, Floating Ghost, Witches Brew, Flying Bat, Grim Reaper, Green Goblin, Dancing Mummy, Pumpkin Treater, Scary Tree, Igor, Scary Ghost, Pirate Treater, Turtle Treater, Monster Run, Scaredy Cat, Toad Brew, and Frankenstein Pogo.

 

What Students Practice

  • Locomotor skills: running, skipping, hopping, galloping, or any movement you choose

  • Memory: remembering where each character is hiding

  • Teamwork and cooperation: sharing information and planning the next move as a group

  • Taking turns: every student gets a turn to go out and search

 

Equipment

6 to 12 cones for team lines, plus one cone, poly spot, or Frisbee to cover each card. Halloween music is optional but adds to the fun. Works with groups of 20 to 60 or more, and you can double or triple the card sets for larger classes.

 

How to Use It

Use it as a full Halloween lesson, a warm-up, or a station during the weeks before Halloween. Change the locomotor movement each round to keep it fresh. Laminate the cards once and use them year after year.

 

Designed for grades K–5 and aligned with SHAPE America National Standards 1, 2, and 4.

 

Created by Cap’n Pete, a physical educator with more than 30 years of teaching experience.

Halloween PE Memory Game - Concentration Matching Cards Locomotor Activity K-5

$5.95Price
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